


It provides a complete module for play of ADVANCED DUNGEONS & DRAGONS, and it can be used alone or as the second of a three-part expedition adventure which also employs DUNGEON MODULE G1 (STEADING OF THE HILL GIANT CHIEF) and DUNGEON MODULE G3 (HALL OF THE FIRE GIANT KING). This module contains background information, referee's notes, two level maps, and exploration matrix keys. Whew! If your character can survive this gauntlet of death you will earn some real bragging rights! G1 Steading of the Hill Giant Chief is followed by G2 Glacial Rift of the Frost Giant Jarl, G3 Hall of the Fire Giant King, D1 Descent into the Depths of the Earth, D2 Shrine of the Kuo-Toa, D3 Vault of the Drow, and concludes in Q1 Queen of the Demonweb Pits. No other series of adventures defines the World of Greyhawk for me. TSR just kept adding adventures to this series.

This is the second of seven linked adventures set in the World of Greyhawk unlike the description below states. Gary Gygax, one of the creators of the Dungeons & Dragons game system. This 8-page adventure sprung from the fiendish mind of E. This excellent adventure was published by TSR in 1878, the early days of this whole tabletop gaming revolution.
